It's an article of sorts about No Follow. It doesn't appear particularly accurate, but you might find some truth amongst the public vandalization.
No Follow development began in 2018 and was announced in January 2020, contrary to claims of the game having been released worldwide on June 23, 2001, for the SEGA Dreamcast. The 「game」 was produced in response to the evolution of the internet, and according to Shishka, more specifically "born from the disdain of corporate influence on web design, a failed attempt to make sense of an ideal internet, and an undying enthusiasm for the oxford comma." Its locations were influenced by "the internet of yore and whatever else" such as forums, art websites, and personal pages indefinitely under construction.
The stylization of「game」 is likely understood to mean a multimedia experience that includes disjointed games, but exactly what that entails is yet to be confirmed.
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It features two stories: Seo and her friends journey to save their world from Spider's surveillance and site destruction, while Wes and Applet attempt their escape from Spider's own site. There's definitely a more exciting way to describe it, but it's yet to be shared.
No Follow was not received at all because no one has played it yet.
Made ya look, sucker!
[→link out] and i as well [undo]
[→no follow] allow me to provide clarification [undo]
[→controversies] to be misunderstood is not unknown to me either [undo]
[→no follow] the reason [undo]
[→reception] uhh what was the edit, guys? [undo]
[→reception] uncalled for [undo]
[→reception] lmao get doxxed java [undo]
[+reception] this might be relevant. at some point. [undo]
[→controversies] here's another. have you forgotten already? [undo]
[+link out] places [undo]
[→no follow] aren't we having fun... it wasn't dreamcast [undo]
[→no follow] for dreamcast! [undo]
[→controversies] u forgot one, stinky smelly [undo]
[+controversies] someone's gotta do it [undo]
[+gameplay] how to play! [undo]
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